Wednesday, 16 April 2014

Object Management WorkBench

Object Management Workbench (OMW)
  •    OMW is a change management System consisting of models, methods, techniques, and other tools for One World development.
  •  It acts as an interface between user and JDE environment.


     The OMW systems are:
  1.       GUI System: Unifies all development in an intuitive interface.
  2.       Configuration System:  Controls all development from a central location.
  3.        Logging System: Tracks all program changes automatically.

  
        Graphical User Interface system:
  1.  Understanding the OMW
  2.   Working with OMW
  3.   Working with Project
  4.   Working with Object
  5.   Working with Token
  6.   Working with Use
  7.   Working with Attachments

Understanding of OMW: To understand OMW we must be familiar with the following:
  • OMW Concepts
  • OMW Interface
  • OL and NON OL objects

OMW Concepts: It includes
Ø Project: It is a collection of objects and users.
Ø Default Project: It is a personal project used for Research and development.
Ø User Role: It defines the user function within the project.
Ø Allowed Actions: These are the rules that defines the actions that may be performed by a user assigned to a user role.
Ø Tokens: These are used for minimising one user overwriting another user changes on the project.
Environments:
The environments we use in OMW are:
·        Development (DV)(21)
·        Testing  (PY)(26)
·        Production(PD)(38)
·        Pristine (PS)

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