Object
Management Workbench (OMW)
- OMW is a change management System consisting of models, methods, techniques, and other tools for One World development.
- It acts as an interface between user and JDE environment.
The
OMW systems are:
- GUI System: Unifies all development in an intuitive interface.
- Configuration System: Controls all development from a central location.
- Logging System: Tracks all program changes automatically.
Graphical User Interface system:
- Understanding the OMW
- Working with OMW
- Working with Project
- Working with Object
- Working with Token
- Working with Use
- Working with Attachments
Understanding
of OMW: To understand OMW we must be familiar with the
following:
- OMW Concepts
- OMW Interface
- OL and NON OL objects
OMW
Concepts: It includes
Ø Project: It is a collection of
objects and users.
Ø Default Project: It is a personal
project used for Research and development.
Ø User Role: It defines the user
function within the project.
Ø Allowed Actions:
These are the
rules that defines the actions that may be performed by a user assigned to a
user role.
Ø Tokens: These are used for
minimising one user overwriting another user changes on the project.
Environments:
The environments we
use in OMW are:
· Development (DV)(21)
· Testing (PY)(26)
· Production(PD)(38)
· Pristine (PS)
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