Wednesday 16 April 2014

Object Management WorkBench

Object Management Workbench (OMW)
  •    OMW is a change management System consisting of models, methods, techniques, and other tools for One World development.
  •  It acts as an interface between user and JDE environment.


     The OMW systems are:
  1.       GUI System: Unifies all development in an intuitive interface.
  2.       Configuration System:  Controls all development from a central location.
  3.        Logging System: Tracks all program changes automatically.

  
        Graphical User Interface system:
  1.  Understanding the OMW
  2.   Working with OMW
  3.   Working with Project
  4.   Working with Object
  5.   Working with Token
  6.   Working with Use
  7.   Working with Attachments

Understanding of OMWTo understand OMW we must be familiar with the following:
  • OMW Concepts
  • OMW Interface
  • OL and NON OL objects

OMW Concepts: It includes
Ø Project: It is a collection of objects and users.
Ø Default Project: It is a personal project used for Research and development.
Ø User Role: It defines the user function within the project.
Ø Allowed Actions: These are the rules that defines the actions that may be performed by a user assigned to a user role.
Ø Tokens: These are used for minimising one user overwriting another user changes on the project.
Environments:
The environments we use in OMW are:
·        Development (DV)(21)
·        Testing  (PY)(26)
·        Production(PD)(38)
·        Pristine (PS)

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